![]() You can either select the light bulb icon, which will make a hint appear in the form of a Josef thought bubble, that shows what action you need to undertake to progress. Yes that’s right, I committed the cardinal sin of puzzle games… on a couple of occasions I had to Google the answer, and I can safely say I felt instantly ashamed of myself.īut rather than use the Internet to cheat, Amanita Design does a great job of not making you feel like a failure if you can’t figure out a puzzle or riddle, and gives you two options for receiving hints whilst in game. There were a few occasions where I assumed the developer had made a mistake, believing I had tried every possible way of solving a puzzle, only to be left red faced when discovering the answer just required a bit of logic. Comparisons can be made to games such as Limbo and Escape Plan, but what makes Machinarium unique in the puzzle genre, is that it will make you answer riddles, TO solve a puzzle TO find an object which will then be used to solve another riddle. Throughout Machinarium you will be solving puzzles, answering riddles or seeking objects that will help you progress. Puzzle games require a lot of patience as well as trial and error. ![]() It works hand in hand with the art style, and is hands down my favourite soundtrack to a video game since the Jack Wall score for Mass Effect 2. It really adds an extra degree of atmosphere to the world, and enhances the feeling of being in an industrialised landscape. It is also important to mention the fantastic soundtrack, which was written by Czech musician Floex (Tomáš Dvořák). The last time I did that on Vita was with Rayman: Legends, so you get the idea of how beautiful it actually is. There were times where I had to just sit back and admire the beautiful art style. You will be exploring a variety of environments during your playthrough, from a prison, to a busy street and even a sewage system. It will instantly make you feel like you’re navigating a painting, with fantastic futuristic towers and mysterious robotic creatures dominating the backdrop. I will say this now Machinarium is an absolutely gorgeous game. This genre of gameplay was recently given the 3D treatment with Telltales The Walking Dead, but here in the world of Machinarium, you’re brought lovingly back to the world of 2D exploration. The gameplay for Machinarium consists of a point and click system. Yet even with this minimalistic creative form of story-telling, prepare to full in love with Josef and (most of) Machinariums residents. It reminded me of the film Wall-E, where the two main robot leads interactions are done entirely though expression and body language (As well as only being able to say their respective names). No comprehensible spoken language is spoken at any point during the game, with the narrative being told through Josef’s thought bubbles and cute animations. Saying too much more would spoil the plot, but let’s just say Josef is the hero Machinarium needs. In a world inhabited by robots, the story follows a small robot named Josef, who begins the game in pieces after being ejected from the futuristic city of Machinarium and dumped in a scrap yard. Before arriving on PS3 and PS Vita in early 2013, it had already showed up on iPad, Android and Blackberry Playbook. Originally released back in 2009 on Windows, Mac and Linux, it has since arrived on every platform under the sun. It is a rare occurrence for all those factors to apply to one game, but Czech developer Amanita Design has managed to achieve it with their cult-classic point and click puzzle adventure game Machinarium. ![]() It could be fantastic storytelling, a beautiful art style or challenging gameplay. Sometimes when I play a video game I have to stop and admire what I am seeing.
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