We've reached out to Piotr Iwanicki for further comment and clarification on this story. That's likely part of the rationale behind Piotr Iwanicki and his team's decision to remove these scenes from Superhot VR this sort of thing does matter, whether you want it to or not. Our very own Don Parsons has written bravely about his experiences with mental health in relation to Persona 3, a game in which the teenage party members fire gun-shaped devices into their own heads in order to summon their Personas. He describes the story of Superhot VR as "auto-destructive" in the earlier message, he also says that he and his team felt "stuck making games about self-destructive loops" thanks to the "taxing" experience of making the Superhot franchise.īoth the original Superhot and standalone expansion Superhot: Mind Control Delete are being review bombed as a result of the Superhot VR changes.ĭespite many users' assertions to the contrary, images of self-harm and suicide in art can exacerbate existing problems, which may lead players' mental health to worsen. In a follow-up message to a Discord user, Iwanicki says that while it's nice when narratives cross boundaries, he doesn't "want to engage on this level anymore". In his original Discord message, Iwanicki says the narrative for Superhot VR was "edgy" and extraneous to the fundamental appeal of the franchise, which he sees as being its time-stopping gameplay. Why did the developers remove these scenes? It's worth noting that the self-harm content doesn't appear in either of the other games. It's not just Superhot VR, either negative reviews are starting to appear for Superhot and standalone expansion Superhot: Mind Control Delete, pointing to the changes made to Superhot VR. Many of the reviews note that it was previously possible to disable the scenes, but that they're now not available in the game for any player. The content of the reviews is fairly predictable it's mostly users accusing the developers of "virtue signalling" or "listening to Redditors and censoring the game". You will not take orders.Several Steam users have left angry reviews decrying Superhot VR's developers removing scenes of self-harm.Īfter the removal of the scenes, Superhot VR started getting review bombed on Steam. Get hardcore with faster enemies and less reaction time. Try to complete the game without shooting. Race against your best scores in bullet-time and real-time. Test your aim where only headshots take out enemies. SUPERHOT VR now also includes the massive SUPERHOT FOREVER update, bringing hours of new replayable challenges, achievements and hardcore endless levels to SUPERHOT VR's time-bending gameplay, including: □ SXSW Trending Game of the Year 2017 nominee. □ Digital Dragons Best Virtual Reality Game 2017 winner. □ Pixel.Awards Best Virtual Reality Game 2017 winner. □ Unity Vision Summit Virtual Reality Game 2017 winner. □ New York Game Awards Best Virtual Reality Game 2017 winner. □ DICE Awards Immersive Reality Game of The Year 2017 winner. And now – directly into your VR headset too. The fruit of over three years of close cooperation between the critically acclaimed SUPERHOT Team and Oculus, SUPERHOT VR brings the intensely visceral action of SUPERHOT directly into your head and soul. It's just you, outnumbered and outgunned, grabbing weapons off fallen enemies to shoot, slice, and maneuver through a hurricane of slow-motion bullets.ĭecisive winner of dozens of VR Game of the Year awards, SUPERHOT VR is a title reimagined and redesigned from the ground up for VR and hand tracking controllers. Blurring the lines between cautious strategy and unbridled mayhem, SUPERHOT VR is the definitive VR FPS in which time moves only when you move.
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