![]() If you are going to play this game, a walkthrough is almost mandatory especially when it comes to the endgame. Others require you to stand in a specific spot and then trigger a skill. Some characters require you to turn on combat in order to allow them to join your party. Interacting with NPCs is really goofy too. There’s this seemingly robust skill system, but most problems can be solved with either a rope, a lockpick or punching. The biggest problem with the game is the inconsistent ways in which you solve puzzles and interact with the world. This is too bad because this combat system is mostly the same style as the one in the Bard’s Tale games, but in those games it at least feels like there is some strategy. There are also many times when the text box fails to tell you how many enemies you are facing. You see flashes of damage on character portraits but it never really seems to match what is being described in the text scroll. Combat is not terribly exciting and can be hard to follow. In reality, most of the remastering seems to be limited to the aesthetic details. The game can be played entirely with the mouse. The first big change is that the manual look-up references are built into the game, many of which have been illustrated and narrated as cut scenes. There have been quality of life changes too. There is also a full soundtrack and plenty of battle sound effects. The pixelized monster portraits and character designs have been smoothed over with Photoshop brush work. Character sprites now look like board game mini-figurines on a detailed 3-D map. Of course the graphics have been completely updated into 3-D. If I was ever going to tackle it, it was going to be with a modernized version. Well that and the memorable box cover art.Īfter the success of Wasteland 2 Kickstarter, Inxile proceeded to create a remaster of the first game. I think much of the nostalgia for this game is built on the knowledge that the same team would eventually create Fallout. This kills whatever sense of immersion they may have been able to squeeze out of 8-bits of computing power. These original versions required looking up flavor text in the manual for various hints and passwords. In both cases I only made it to the second town before giving up. I have tried it in AppleWin emulation and then later with the modified MS-DOS port on Gog.com. Wasteland is considered a classic RPG from the Apple ][ era but it’s one that I never played back in the day.
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